Sunday, August 12, 2007

Fatal Inertia - 360 Demo

If you're a fan of the Wipeout series, this game is not for you. It is trying very hard to be Wipeout, but it is not. I downloaded the free demo from the XBox Live Dashboard and was actually pretty excited since I liked Wipeout on the older console systems (PSP and newer versions have all been pathetic and visually impossible to appreciate on a PSP). Then the "Made with Unreal Technology", screen came up and again I got excited about it. Since the Unreal engine has had quite the track record lately. But then I remembered a comment that someone left on my article about Stranglehold, "Best gaming engine = most overused." Sadly they were right. Not only does this game control like crap, but for using one of the best engines out there the only thing that looked good in the game were the rocks busting apart! The weapon system was a joke, when you're racing, you don't have time to see if you picked up a secondary or primary weapon. If you do you're probably in last place and suck anyways. The "cars", or whatever they call them, all look the same... a floating triangle. I couldn't get mine to stop hitting bumps, I was like, "Hey hover car... HOVER!" Playing through each game type they gave on the demo, it became increasingly clearer to me that this ship is sunk before ever leaving the dock. As far as demo's go it only gave one level which was really boring, and one game type put the level at sunset which made it pretty hard to see where you were going. Koei (The Developer) always a lot of good ideas, or at least attempts to improve upon other's ideas. To bad the never get the job done.

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